Technical: Expo build, seems to not set the timeout in setTimeout correctly. Upgraded to Expo SDK 40, didn't help, but we are including the new SDK 40 version. Switching to setTimeout, and adding a new timeout after the sprites have moved, worked on an APK. Building version 1.0.2, with SDK 40, a human playable framerate, 25 fps. Then uploading to google play. The first build took, 5 days for google to review and release, so expect it at the weekend.
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